![]() ![]() So if it appears to be transparent there you might need to check your normals as well. If the object was created in Blender it should appear black as long as you haven't added any texture maps in ksEditor. By flipping normals (I don't know how that works in blender) you can change the side that has color. So if that's the case I haven't found any other options yet than simply copying the outer layer and making it a few percent smaller. Hence you often see two layers close to each other, one that is on the outside like your car paint and when you delete that layer you get like a black representation of your chassis with the color on the inside. This means only one side has a texture while the other side is fully transparent. If it's from another game or from Kunos the usually have one sided object only. I basically created one file where the overall sizes matched and then always imported the cars into that scene.Ībout your parts being transparent this can have many issues. Even if you had the sizes correct in your 3d software it would export it to another size. I think it's importing it in Inches but exporting it either in meters or with an automatic scale factor. I'm using 3ds Max and I haven't found any other way than permutating all possibilities. Yeah that size problem drove me crazy as well. ![]()
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